Monday, December 31, 2012

The Enemy


Designing is a consuming activity. While the scale of the project matters, there’s no correlation between the project size and complexity. Clients and government permit reviewers and inspectors, schedules and costs as well as unforeseen construction conditions all present challenges that make tenacity a desirable attribute of any designer. Proficiency in working with people, program or scopes of work, and project execution is important; the enemy, however, lies elsewhere.

Those who criticize completed projects usually afford themselves blissful indifference to these frequent constraints. Judging the success of a room design, architecture, park or public space, or a new neighborhood seldom takes into account the difficulties of bringing a design idea to physical reality. What is then – and forever – open to judgment is the design’s quality. Protecting your ability to design well maps the contours of a professional life devoted to creativity because design is more than a business. The enemy is whatever compromises your imagination.

Design schools attempt to teach many aspects of design. Programs accept potential students based on portfolio reviews and personal recommendations trying to detect inherent talent and a ‘coachable’ drive for excellence. Students have numerous computer programs to master, technical information to understand, fear of presenting to overcome, juried critiques to survive. They often pride themselves on how little sleep they require knowing that their skill with fancy computer renderings may mask a less than full understanding of their proposal, and hope that a little charm will distract from any lack of clarity when presenting their work. I review students who usually work extremely hard and are thirsty for all the intellectual traction good teachers provide. They want to learn techniques for efficient research, methods for developing designs through increasingly strategic decisions, and persuasive graphic skills that convey their ideas effectively to others. What is often missing in their education is how to lead a creative life.

How can enthusiasm be sustained when a person is chronically exhausted? So get enough sleep. How can a vigorous inquiry be undertaken when a person has no energy because they eat junk food and don’t move their bodies? So eat fruit and vegetables, and exercise. How can you advocate for an immature design proposal just because of a deadline? So manage your time insulating your productivity from anything that distracts. How can you envision the invisible when your spirit is hammered by relentless constraints? So take a walk in a forest, gaze at an ocean or play with a child. Many philosophers, Bertrand Russell’s essay “In Praise of Idleness” is an example, suggest that it is only when designers step out of their normal, busy activities that creative thinking occurs. This does not mean catching up on sleep, email, chores or neglected family. Activities within your control: sufficient rest, beneficial diet and daily exercise along with time spent experiencing invigorating art will produce systemic benefits. The resulting positive feelings extend from your body to your mind to your work. Protect that, and you protect your curiosity and give yourself the opportunity to grow as a designer. Don’t let the enemy be you.

Sunday, December 9, 2012

Roman Baths Today


The therapeutic and emotionally uplifting benefit of water is undeniable. Our bodies are 70 percent water, no one can survive long without fresh drinking water, any room with a view of water is valued, and then there’s bathing. Being in water may bring forth deep feelings founded on our first sensation of floating in embryonic fluids. Babies are calmed when fussy or stimulated when lethargic by splashing around in warm baths, and most people in developed countries enjoy daily cleansing and purification rituals.

Preserved ruins of bath complexes in Pompeii and descriptions from Roman times by Pliny the Elder and Vitruvius give us a good idea of their design and cultural significance. Two thousand years ago, Rome had at least one million people living in dense circumstances. Nine major aqueducts extending over 250 miles brought fresh water to the city servicing public fountains and baths, as well as tax-paying private homes. Pools of tepid, hot and cold water, and steam rooms were constructed with great concrete vaults, decorated with mosaics and frescos, and supplied by a network of sophisticated piped systems. The density of Rome would have been impossible without the scale of this water infrastructure, and these baths were a critical part of Rome’s social and business activities.

How do they compare to health clubs today? American ones have lap pools for exercise, sauna and steam rooms, and single or dual gender hot tubs. But the architecture? Mahogany locker doors and brass knobs are supposed to signal luxury, never mind the acoustic tile ceilings, wall-to-wall carpeting and plainly tiled walls. Recessed can lights are a poor substitute for daylight that bounces off water surfaces making dynamic reflections. Always too many mirrors. Most people would make better models for a Rubens painting than a Victoria Secret’s catalogue.

But the friendships come easily there, because, here’s the point: people feel good. Moving in water allows bodies to stretch and tone in a medium that relieves us of gravity. The verbs are flow and float, not force and impact. Bathing is more about feelings of well-being than physical appearances. Romans appreciated the relaxation and enjoyment, and were surely better able to live in close quarters because they felt better. Water has this ability. Nevertheless, it is important to know that there’s a lot to be worried about regarding water. Because it is both so ubiquitous and necessary, we often undervalue its worth and are wasteful. Buildings are just beginning to have dual piped water supplies that separate potable water for drinking, cooking and bathing from recycled water or stored rainwater that are suitable for other activities primarily flushing toilets and irrigating gardens. Regulations must penalize industries that pollute natural waterways, and coastal towns and cities that are periodically threatened or destroyed by storm surges are considering new land use practices. Big consumers – golf courses and outdoor swimming pools – are reducing their needs with better design and operating procedures. Of all the natural resources that man has commodified, water is the most critical. Supporting sustainable practices will insure that we not only have clean drinking water and food, but also that we aren't thirsty for a sense of well-being only provided by immersing our bodies in water.

Thursday, November 29, 2012

Jungle Vomit


Gardening requires exuberance. They are full of design possibilities, always evolving and never finished. Understanding soil, exposure, plants and hydrology make them arenas for limitless experimentation following either trial-and-error methods or more scientific research. Garden design – like all design – must confront the question of style. Andrew Jackson Downing, America’s first landscape architect, clarified the British debate about landscape style stemming from Edmund Burke and others who defined the “beautiful” and “sublime.” For Downing, classical gardens were highly geometric and artificial, and therefore inappropriate for rural estates. He advocated for the modern approach of which he distinguished the “beautiful” and “picturesque.”

The Picturesque style was a buildable sublime. It was composed of angular, rough shapes, shadowy nooks, mysterious paths and spiry evergreen trees. It was meant to engage the imagination and arouse sentiments of wonder and awe with its irregular forms. The Beautiful was composed of simple and flowing shapes, smooth surfaces with colors of gradual variation, deciduous trees and elegant ornament. It was meant to satisfy feelings of harmony with its regular forms.

Today, we might say we have the Sustainable style. Landscape programs start by fixing the site’s existing unfortunate circumstances including remediating contaminated soils, restoring altered sub-surface hydrological streams and groundwater systems, and cleaning the air of pollutants. Grading and plant choice can do this, and more. Shade trees support buildings designed to be cooled and heated passively, surfaces of water basins reflect natural daylight deep into floor plates, green roofs slow the initial of impact of storms, and vegetated retention swales absorb and clean urban runoff.  After these repair and mitigating duties, garden design is asked to be uplifting, therapeutic, contemplative and recreational. They sometimes instruct and memorialize. The Sustainable style then, would be composed of water-retaining topography, plants that filter and clean soil and air, and tall trees where shade is needed and short ones where there are power lines. But what is the look of this style? We’ve all seen it and might say it looks like jungle vomit.

True, this evolved style is not seeking pleasing appearances, but sound ecological activity. Nonetheless inspiring stewardship must engage people's emotions so that they care about the environment. People need to not only understand that what they perceive is healthy – this is abstract – but also to appreciate it through their senses – this is physical. Beyond fragrant scents, rustling and murmurings sounds, and appealing materials for the path, bench and handrail where our bodies touch, what we see is important. Static pictures or unfolding scenes, designs appear and this can either be a visual mess or reflect the human need for some order in their relationship with nature. A jumbled collection of plants, no matter how hard working, need some organizing principle that is visible. This might be a unity of materials and forms as repetition is a device that displays design presence. Thus, the Sustainable style can fit the local situation and look like it belongs to the world, as we do.

Sunday, November 18, 2012

Sublime Intent


The English language has its limitations. To call something ‘awesome’ is commonplace and usually means we’re impressed, but if we said instead that we were filled with awe, that sentimental expression would be met with perplexity. Designers who seek more than an appreciation for the practical may be motivated to impress others with the novelty of their work. It is one thing to say that their work defies the imagination, but does it prompt wonder in the spectator who wants more of it? What can possibly be wonderful – full of wonder – today when the ability of computer simulation is so advanced that the imitation of reality is nearly indistinguishable from reality itself?

Ancient philosophers starting with Longinus considered the sublime an aesthetic category distinct from the experience of the pleasant or beautiful. In literature, the sublime went beyond appearances and had the ability to elevate thought with noble sentiment. Strong emotion, eloquent diction and figures of speech as well as dignified word arrangement produced an effect that went beyond sensory perception and mental understanding, and entered the imagination. In life, the wonders of nature (in America this first included Niagara Falls, the Natural Bridge in Virginia and Yosemite Valley, and then the Grand Canyon) produced reactions at the very limit of human understanding that are hard to describe and impossible to recreate.
Landscape architectural theory from the 18th century shifted the unbuildable sublime to the picturesque. That aesthetic category had a vocabulary: evergreen trees, rough angular surfaces, dark shadows, mysterious spaces and unfolding sequences that lead to experiences of surprise and delight that were only slightly and safely terrifying. This contrasted with the beautiful where orderly geometric designs of classical rationality were displayed. The risk, of course, was that the picturesque landscape caused confused and chaotic feelings, while the beautiful garden was subject to determinations of tastefulness, appreciated but predictable, and sometimes boring.

Beethoven spent four years near the end of his life composing a Mass in D major, Opus 123. Known as Missa solemnis, this is a massive musical undertaking. Performing the difficult score requires a full orchestra, large choral ensemble and multiple soloists, and for this reason it is seldom performed. To say that the complexity and volume of sound is astonishing is an understatement. Beethoven is said to have been motivated to outdo even himself in his attempt at the ultimate compositional form meant to awaken and inspire spiritual feelings. The feverish pitch is surmounted time and again, nevertheless the sublime moment occurs in a rare passage where the lead violinist and flutist exchanged a melody; perhaps one representing the Holy Spirit and the other the eternal struggle of mortals. Just as Missa solumnis ends with a plea, “Grant us peace,” the sublime achievement in design may be found less in attempts to overwhelm and impress, and more in the simple experience of a awesome exchange between a person and something that has nothing to do with human intentions sublime or otherwise, such as the peace granted when contemplating an old tree.

Tuesday, October 30, 2012

Finishing


People prefer starting to finishing. Baptism or funeral, is there a doubt as to which you would rather attend. Yet all of us work on projects that start, develop and must take a final form. Doing well is so difficult that there are people called “closers” who have the rare skill to seal a deal. In running, some distance runners have a “kick” developed by mental and physical training giving them a last burst of energy so they don’t fade before the finish line. For those in the productive arts, time runs out, patience ends, distractions accumulate, and maybe almost finishing is good enough.

Designers in particular struggle with finishing because their work is abstracted from the reality envisioned. Architects, landscape architects and urban designers make drawings, not parks, cities or buildings. Their work represents what will be built, and the competence and completeness of their drawings and models insure a smooth or turbulent construction phase. Designers are people too. They also get frustrated with the design process, with unclear directions from clients, with higher than anticipated costs and unreasonable schedule demands as well as the often conflicting pressures from numerous stakeholders that public projects engage. Then there are the permit reviewers, inspectors and contractors and their requirements – it’s a long list. Young designers require time to develop the patience and fortitude required to finish a complex set of drawings. Experience has this lesson: a sloppy ending has serious consequences. And this lesson also has a more positive side: there is joy in polishing. A well-planned design project allocates time for all phases with sufficient cushion to absorb the unexpected without compromising the final effort and result.

One technique to carry you through is to imagine that this project is your last. What if this work completes your career? What is the benefit of experience if that understanding doesn’t bring you to this point where it is possible for this to be the best work you’ve ever done? And even if it can’t be your best for some reason beyond your control, you can still act as if it is finding the resources to sidestep excuses and finish to your satisfaction. One never knows if the opportunity to do more will present itself. The resources to finish well may depend on accepting this possibility.

A great wine has a “finish.” A smooth, rich and interesting lingering aftertaste confirms the beauty of a satisfactory and enjoyable experience. The taste plays through an entire sequence. Certainly everything we make has a beginning and is completed to some degree, but only the best work finishes well. In design, the great advantage is anticipation. Designers know the general process and can guide the steps. Remembering Vitruvius and his architectural triad – strength, utility and grace – finishing employs these as motives and not just as a way to consider design. The designer too needs mental strength, respect for the usefulness of a well-performing design, and the grace to finish with style.