When the future of design is discussed, on any scale, sustainable directions point to the densification of cities, preservation of rural farmland and an uncertain fate of the suburbs. Many cities, especially those with significant mass transit options, are experiencing an increase in population. Primarily young adults and those whose children no longer live at home are taking advantage of urban cultural, social and economic opportunities. The parents of school-age children are less likely to live in a city because urban public schools are often sub-standard. Public school systems that have Boards of Education with the children’s education as their top priority (as opposed to serving as a jobs program) will eventually provide the quality of education necessary for all people to want to live in the city.
In the mid-twentieth century, zoning regulations and building codes were written with strict guidelines addressing over-crowded tenement slums located near industrial and manufacturing factories. Now that the United States has evolved from a producer of goods to a provider of services, codes are being revised to embrace mixed-use development. While in the past it was healthier to separate commercial enterprises that produced toxic air and water from housing, now the ideal is to have “clean” businesses, high-end shopping and dining, exciting cultural activities, lovely parks, great schools and enriching after-school programs all within a “magic mile” - a 15 minute walk of each other. Public spaces are safe and fun; public transportation is inexpensive, quick and reliable; and cars are used for pleasure touring and not facilitating the agonizing multi-hour daily commute suffered by so many today.
What do designers have to do to make this happen? Building codes protect dwelling units from spreading fires, and the justice system upholds expectations of safety. Health care advances have reduced the fear of diseases from impure water and poor sanitation; however, protections of public health and safety are not enough. Welfare is the third aspect of the design triad for which architects are trained and people expect from what is built. But public welfare is hard to define and even harder to insure. What makes a city vital and interesting?
Public park design offers a hint. Early public parks were first royal gardens that were opened occasionally to the public, but only if they were properly dressed and behaved well. Just as train travel needed conductors to monitor the passengers’ conduct, public parks had people, now signs, to enforce rules to everyone’s benefit. Active recreation – sports fields, boating and playgrounds – were separated from areas for passive activities – people watching, listening to live music and strolling through gardens. For people to live in dense cities, architects will need to design buildings for acoustic and visual privacy. This will change the city from a place to plunder and then escape, to a place of contribution and consideration for people of many economic levels. The more diverse, the better, so long as the rules of engagement respect the health, safety and welfare of urban dwellers.